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The Unity Editor supports the. The table below lists key values to look for in your encoding parameters: Parameter Description :— :— Video Codec H. Resolution The resolution of your display. Profile The profile is a set of capabilities and constraints, often specified by the vendor, such as Baseline or Main. Applies to H. Profile Level Applies for H. Within a given profile, the level specifies performance requirements, for example, Baseline 3. Audio Channels Dependent on the platform. Refer to the developer guide for your platform.
For example, the article on Supported media formats for Android. The Video Clip Importer provides the option to transcode VideoClip assets into one of the following video codecs:. You can manage encoding with an external program, which allows for finer control. This section provides useful information about video compatibility, and links to external resources. Publication Date: Keeps the alpha channel and encodes it during transcode so it can be used even if the target platform does not natively support videos with alpha.
This property is only visible for sources that have an alpha channel. Controls how interlaced sources are deinterlaced during transcode. For example, you can choose to change interlacing settings due to how a video is encoded or for aesthetic reasons. Interlaced videos have two time samples in each frame: one in odd-numbered lines, and one in even-numbered lines.
The source is not interlaced, and there is no processing to do this is the default setting. Takes the even lines of each frame and interpolates them to create missing content. Odd lines are dropped. Takes the odd lines of each frame and interpolates them to create missing content. Even lines are dropped. If this tickbox is checked, the source content is flipped along a horizontal axis during transcode to make it upside-down. If this tickbox is checked, the source content is flipped along a vertical axis during transcode to swap left and right.
Viewed times. I'm not really sure where to save the downloaded video so the App can use it. I was under the impression that I need to read the video files from the StreamingAssets path? Add a comment. Active Oldest Votes. What I'm doing is: Download video to something under Application. I believe this is necessary because you can also access files built into the jar using jar: and these would need to be unzipped.
The one you download does not. Set GvrVideoPlayerTexture. In this case, type is set to other , and the content ID and provider ID are left empty.
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